@@ -48,12 +48,10 @@ export const useGameStore = create<GameStore>((set, get) => ({
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});
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socket.on('connect', () => {
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console.log('Connected to socket server');
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set({ isConnected: true, socket });
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});
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socket.on('disconnect', () => {
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console.log('Disconnected from socket server');
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set({ isConnected: false });
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});
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@@ -166,7 +164,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
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// Modo AI (offline)
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if (roomId?.startsWith('AI-') && gameState) {
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console.log('AI mode: executing move', move);
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const newGameState = executeMove(gameState, move);
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set({ gameState: newGameState, selectedTile: null });
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@@ -182,7 +179,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
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// Modo multijugador (online)
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if (socket && roomId) {
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console.log('Online mode: sending move to server', move);
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socket.emit('make-move', roomId, move);
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set({ selectedTile: null });
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}
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@@ -200,7 +196,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
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||||
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||||
// Check if there are tiles in the boneyard
|
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if (gameState.boneyard.length === 0) {
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console.log('No tiles in boneyard');
|
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return;
|
||||
}
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@@ -223,8 +218,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
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players: updatedPlayers,
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}
|
||||
});
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||||
|
||||
console.log('Drew tile in AI mode:', drawnTile);
|
||||
}
|
||||
// Online mode - send to server
|
||||
else if (socket && roomId) {
|
||||
|
||||
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