clean console.log

Signed-off-by: ale <ale@manalejandro.com>
Este commit está contenido en:
ale
2025-11-11 23:16:00 +01:00
padre 16469bab3c
commit 4f59050860
Se han modificado 3 ficheros con 0 adiciones y 45 borrados

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@@ -48,12 +48,10 @@ export const useGameStore = create<GameStore>((set, get) => ({
});
socket.on('connect', () => {
console.log('Connected to socket server');
set({ isConnected: true, socket });
});
socket.on('disconnect', () => {
console.log('Disconnected from socket server');
set({ isConnected: false });
});
@@ -166,7 +164,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
// Modo AI (offline)
if (roomId?.startsWith('AI-') && gameState) {
console.log('AI mode: executing move', move);
const newGameState = executeMove(gameState, move);
set({ gameState: newGameState, selectedTile: null });
@@ -182,7 +179,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
// Modo multijugador (online)
if (socket && roomId) {
console.log('Online mode: sending move to server', move);
socket.emit('make-move', roomId, move);
set({ selectedTile: null });
}
@@ -200,7 +196,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
// Check if there are tiles in the boneyard
if (gameState.boneyard.length === 0) {
console.log('No tiles in boneyard');
return;
}
@@ -223,8 +218,6 @@ export const useGameStore = create<GameStore>((set, get) => ({
players: updatedPlayers,
}
});
console.log('Drew tile in AI mode:', drawnTile);
}
// Online mode - send to server
else if (socket && roomId) {