diff --git a/app/page.tsx b/app/page.tsx index 1fe584d..4908edd 100644 --- a/app/page.tsx +++ b/app/page.tsx @@ -60,14 +60,6 @@ export default function Home() { const handlePlaceTile = (side: 'left' | 'right') => { if (!selectedTile || !currentPlayerId || !gameState) return; - console.log('handlePlaceTile called', { - selectedTile, - side, - currentPlayerId, - boardEnds: gameState.boardEnds, - validMoves - }); - // Verificar si el movimiento es vĂ¡lido const isValid = validMoves.some(m => m.tile.id === selectedTile.id && @@ -75,12 +67,10 @@ export default function Home() { ); if (!isValid && gameState.boardEnds.length > 0) { - console.error('Invalid move: tile cannot be placed on this side', { selectedTile, side, validMoves }); setError(`Cannot place tile ${selectedTile.left}-${selectedTile.right} on the ${side} side. It doesn't match the board end.`); return; } - console.log('Making move:', { playerId: currentPlayerId, tile: selectedTile, side }); makeMove({ playerId: currentPlayerId, tile: selectedTile, diff --git a/lib/store.ts b/lib/store.ts index 3dce217..1f84069 100644 --- a/lib/store.ts +++ b/lib/store.ts @@ -48,12 +48,10 @@ export const useGameStore = create((set, get) => ({ }); socket.on('connect', () => { - console.log('Connected to socket server'); set({ isConnected: true, socket }); }); socket.on('disconnect', () => { - console.log('Disconnected from socket server'); set({ isConnected: false }); }); @@ -166,7 +164,6 @@ export const useGameStore = create((set, get) => ({ // Modo AI (offline) if (roomId?.startsWith('AI-') && gameState) { - console.log('AI mode: executing move', move); const newGameState = executeMove(gameState, move); set({ gameState: newGameState, selectedTile: null }); @@ -182,7 +179,6 @@ export const useGameStore = create((set, get) => ({ // Modo multijugador (online) if (socket && roomId) { - console.log('Online mode: sending move to server', move); socket.emit('make-move', roomId, move); set({ selectedTile: null }); } @@ -200,7 +196,6 @@ export const useGameStore = create((set, get) => ({ // Check if there are tiles in the boneyard if (gameState.boneyard.length === 0) { - console.log('No tiles in boneyard'); return; } @@ -223,8 +218,6 @@ export const useGameStore = create((set, get) => ({ players: updatedPlayers, } }); - - console.log('Drew tile in AI mode:', drawnTile); } // Online mode - send to server else if (socket && roomId) { diff --git a/server.mjs b/server.mjs index 39e71bd..2716668 100644 --- a/server.mjs +++ b/server.mjs @@ -141,8 +141,6 @@ app.prepare().then(() => { }); io.on('connection', (socket) => { - console.log('Client connected:', socket.id); - socket.on('create-room', () => { const roomId = generateRoomId(); const gameState = createGameState(roomId); @@ -150,7 +148,6 @@ app.prepare().then(() => { socket.join(roomId); socket.emit('room-created', roomId); - console.log('Room created:', roomId); }); socket.on('join-room', (roomId, playerName) => { @@ -186,8 +183,6 @@ app.prepare().then(() => { socket.join(roomId); socket.emit('room-joined', gameState, socket.id); socket.to(roomId).emit('player-joined', player); - - console.log(`Player ${playerName} joined room ${roomId}`); }); socket.on('player-ready', (roomId) => { @@ -205,18 +200,14 @@ app.prepare().then(() => { if (allReady) { const startedGame = startGame(roomId); io.to(roomId).emit('game-started', startedGame); - console.log('Game started in room:', roomId); } else { io.to(roomId).emit('game-state-updated', gameState); } }); socket.on('make-move', (roomId, move) => { - console.log('Received make-move:', { roomId, move, socketId: socket.id }); - const gameState = gameRooms.get(roomId); if (!gameState) { - console.log('Game state not found for room:', roomId); socket.emit('error', 'Game not found'); return; } @@ -224,26 +215,22 @@ app.prepare().then(() => { const currentPlayer = gameState.players[gameState.currentPlayerIndex]; if (currentPlayer.id !== socket.id) { - console.log('Not player turn:', { currentPlayerId: currentPlayer.id, socketId: socket.id }); socket.emit('invalid-move', 'Not your turn'); return; } const player = gameState.players.find(p => p.id === move.playerId); if (!player) { - console.log('Player not found:', move.playerId); socket.emit('error', 'Player not found'); return; } if (move.pass) { - console.log('Player passing turn'); gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length; gameState.turnsPassed++; } else { const tileIndex = player.tiles.findIndex(t => t.id === move.tile.id); if (tileIndex === -1) { - console.log('Tile not found in player hand:', move.tile.id); socket.emit('invalid-move', 'Tile not found'); return; } @@ -256,21 +243,17 @@ app.prepare().then(() => { ); if (!targetEnd) { - console.log('Invalid side:', move.side); socket.emit('invalid-move', 'Invalid side'); return; } const canPlace = move.tile.left === targetEnd.value || move.tile.right === targetEnd.value; if (!canPlace) { - console.log('Tile does not match:', { tile: move.tile, targetEnd: targetEnd.value }); socket.emit('invalid-move', 'Tile does not match board end'); return; } } - console.log('Placing tile:', { tile: move.tile, side: move.side }); - // Remover la ficha de la mano del jugador player.tiles.splice(tileIndex, 1); @@ -313,7 +296,6 @@ app.prepare().then(() => { left: move.tile.right, right: move.tile.left, }; - console.log('Flipping tile from', move.tile, 'to', tileToPlace); } if (move.side === 'right') { @@ -368,10 +350,8 @@ app.prepare().then(() => { } } - console.log('Updating game state and emitting to room:', roomId); gameRooms.set(roomId, gameState); io.to(roomId).emit('game-state-updated', gameState); - console.log('Game state updated successfully'); }); socket.on('draw-tile', (roomId) => { @@ -398,8 +378,6 @@ app.prepare().then(() => { }); socket.on('leave-room', (roomId) => { - console.log('Player leaving room:', { socketId: socket.id, roomId }); - const gameState = gameRooms.get(roomId); if (!gameState) return; @@ -417,7 +395,6 @@ app.prepare().then(() => { if (gameState.players.length === 0) { // No players left, delete room gameRooms.delete(roomId); - console.log('Room deleted - no players remaining:', roomId); } else { // Check if only one human player remains const remainingHumanPlayers = gameState.players.filter(p => !p.isAI); @@ -428,7 +405,6 @@ app.prepare().then(() => { gameState.isGameOver = true; gameState.winner = winner.id; gameState.gameMode = 'finished'; - console.log(`Player ${winner.name} wins - only player remaining in room ${roomId}`); } // Adjust currentPlayerIndex if needed @@ -439,7 +415,6 @@ app.prepare().then(() => { gameRooms.set(roomId, gameState); io.to(roomId).emit('player-left', socket.id); io.to(roomId).emit('game-state-updated', gameState); - console.log(`Player ${leavingPlayer.name} left room ${roomId}. ${gameState.players.length} players remaining.`); } }); @@ -457,7 +432,6 @@ app.prepare().then(() => { if (gameState.players.length === 0) { gameRooms.delete(roomId); - console.log('Room deleted:', roomId); } else { // Check if only one human player remains after disconnect const remainingHumanPlayers = gameState.players.filter(p => !p.isAI); @@ -468,7 +442,6 @@ app.prepare().then(() => { gameState.isGameOver = true; gameState.winner = winner.id; gameState.gameMode = 'finished'; - console.log(`Player ${winner.name} wins - only player remaining in room ${roomId}`); } // Adjust currentPlayerIndex if needed @@ -482,7 +455,6 @@ app.prepare().then(() => { } } } - console.log('Client disconnected:', socket.id); }); });