227
app/api/socket/route.ts
Archivo normal
227
app/api/socket/route.ts
Archivo normal
@@ -0,0 +1,227 @@
|
||||
import { NextRequest } from 'next/server';
|
||||
import { Server as SocketIOServer } from 'socket.io';
|
||||
import { Server as HTTPServer } from 'http';
|
||||
import { GameState, Player, GameMove } from '@/lib/types';
|
||||
import { dealTiles, findStartingPlayer, executeMove, canPlayerMove, isGameBlocked, determineBlockedWinner } from '@/lib/gameLogic';
|
||||
|
||||
// Store active game rooms
|
||||
const gameRooms = new Map<string, GameState>();
|
||||
const playerRooms = new Map<string, string>();
|
||||
|
||||
// Generate unique room ID
|
||||
function generateRoomId(): string {
|
||||
return Math.random().toString(36).substring(2, 8).toUpperCase();
|
||||
}
|
||||
|
||||
// Create a new game state
|
||||
function createGameState(roomId: string): GameState {
|
||||
return {
|
||||
id: roomId,
|
||||
players: [],
|
||||
currentPlayerIndex: 0,
|
||||
board: [],
|
||||
boneyard: [],
|
||||
boardEnds: [],
|
||||
winner: null,
|
||||
isGameOver: false,
|
||||
turnsPassed: 0,
|
||||
gameMode: 'waiting',
|
||||
};
|
||||
}
|
||||
|
||||
// Initialize game when all players are ready
|
||||
function startGame(roomId: string): GameState {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) throw new Error('Game not found');
|
||||
|
||||
const { playerTiles, boneyard } = dealTiles(gameState.players.length);
|
||||
|
||||
const updatedPlayers = gameState.players.map((player, index) => ({
|
||||
...player,
|
||||
tiles: playerTiles[index],
|
||||
score: 0,
|
||||
}));
|
||||
|
||||
const startingPlayerIndex = findStartingPlayer(updatedPlayers);
|
||||
|
||||
const newGameState: GameState = {
|
||||
...gameState,
|
||||
players: updatedPlayers,
|
||||
currentPlayerIndex: startingPlayerIndex,
|
||||
boneyard,
|
||||
gameMode: 'playing',
|
||||
};
|
||||
|
||||
gameRooms.set(roomId, newGameState);
|
||||
return newGameState;
|
||||
}
|
||||
|
||||
export async function GET(req: NextRequest) {
|
||||
// @ts-ignore
|
||||
const res = req.res || req.nextUrl;
|
||||
|
||||
if (!(res as any).socket?.server?.io) {
|
||||
console.log('Initializing Socket.IO server...');
|
||||
|
||||
const httpServer: HTTPServer = (res as any).socket.server;
|
||||
const io = new SocketIOServer(httpServer, {
|
||||
path: '/api/socket',
|
||||
addTrailingSlash: false,
|
||||
cors: {
|
||||
origin: '*',
|
||||
methods: ['GET', 'POST'],
|
||||
},
|
||||
});
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
console.log('Client connected:', socket.id);
|
||||
|
||||
socket.on('create-room', () => {
|
||||
const roomId = generateRoomId();
|
||||
const gameState = createGameState(roomId);
|
||||
gameRooms.set(roomId, gameState);
|
||||
|
||||
socket.join(roomId);
|
||||
socket.emit('room-created', roomId);
|
||||
console.log('Room created:', roomId);
|
||||
});
|
||||
|
||||
socket.on('join-room', (roomId: string, playerName: string) => {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
|
||||
if (!gameState) {
|
||||
socket.emit('error', 'Room not found');
|
||||
return;
|
||||
}
|
||||
|
||||
if (gameState.players.length >= 4) {
|
||||
socket.emit('error', 'Room is full');
|
||||
return;
|
||||
}
|
||||
|
||||
if (gameState.gameMode !== 'waiting') {
|
||||
socket.emit('error', 'Game already started');
|
||||
return;
|
||||
}
|
||||
|
||||
const player: Player = {
|
||||
id: socket.id,
|
||||
name: playerName,
|
||||
tiles: [],
|
||||
score: 0,
|
||||
isAI: false,
|
||||
isReady: false,
|
||||
};
|
||||
|
||||
gameState.players.push(player);
|
||||
playerRooms.set(socket.id, roomId);
|
||||
|
||||
socket.join(roomId);
|
||||
socket.emit('room-joined', gameState, socket.id);
|
||||
socket.to(roomId).emit('player-joined', player);
|
||||
|
||||
console.log(`Player ${playerName} joined room ${roomId}`);
|
||||
});
|
||||
|
||||
socket.on('player-ready', (roomId: string) => {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) return;
|
||||
|
||||
const player = gameState.players.find(p => p.id === socket.id);
|
||||
if (!player) return;
|
||||
|
||||
player.isReady = true;
|
||||
gameRooms.set(roomId, gameState);
|
||||
|
||||
const allReady = gameState.players.length >= 2 && gameState.players.every(p => p.isReady);
|
||||
|
||||
if (allReady) {
|
||||
const startedGame = startGame(roomId);
|
||||
io.to(roomId).emit('game-started', startedGame);
|
||||
console.log('Game started in room:', roomId);
|
||||
} else {
|
||||
io.to(roomId).emit('game-state-updated', gameState);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('make-move', (roomId: string, move: GameMove) => {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) return;
|
||||
|
||||
const currentPlayer = gameState.players[gameState.currentPlayerIndex];
|
||||
|
||||
if (currentPlayer.id !== socket.id) {
|
||||
socket.emit('invalid-move', 'Not your turn');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const newGameState = executeMove(gameState, move);
|
||||
|
||||
if (isGameBlocked(newGameState)) {
|
||||
const winnerId = determineBlockedWinner(newGameState);
|
||||
newGameState.winner = winnerId;
|
||||
newGameState.isGameOver = true;
|
||||
newGameState.gameMode = 'finished';
|
||||
}
|
||||
|
||||
gameRooms.set(roomId, newGameState);
|
||||
io.to(roomId).emit('game-state-updated', newGameState);
|
||||
} catch (error) {
|
||||
socket.emit('invalid-move', 'Invalid move');
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('draw-tile', (roomId: string) => {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) return;
|
||||
|
||||
const currentPlayer = gameState.players[gameState.currentPlayerIndex];
|
||||
|
||||
if (currentPlayer.id !== socket.id) {
|
||||
socket.emit('invalid-move', 'Not your turn');
|
||||
return;
|
||||
}
|
||||
|
||||
if (gameState.boneyard.length === 0) {
|
||||
socket.emit('invalid-move', 'No tiles left to draw');
|
||||
return;
|
||||
}
|
||||
|
||||
const drawnTile = gameState.boneyard.pop()!;
|
||||
currentPlayer.tiles.push(drawnTile);
|
||||
|
||||
if (!canPlayerMove(currentPlayer, gameState.boardEnds)) {
|
||||
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
|
||||
}
|
||||
|
||||
gameRooms.set(roomId, gameState);
|
||||
io.to(roomId).emit('game-state-updated', gameState);
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
const roomId = playerRooms.get(socket.id);
|
||||
if (roomId) {
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (gameState) {
|
||||
gameState.players = gameState.players.filter(p => p.id !== socket.id);
|
||||
playerRooms.delete(socket.id);
|
||||
|
||||
if (gameState.players.length === 0) {
|
||||
gameRooms.delete(roomId);
|
||||
} else {
|
||||
gameRooms.set(roomId, gameState);
|
||||
io.to(roomId).emit('player-left', socket.id);
|
||||
io.to(roomId).emit('game-state-updated', gameState);
|
||||
}
|
||||
}
|
||||
}
|
||||
console.log('Client disconnected:', socket.id);
|
||||
});
|
||||
});
|
||||
|
||||
(res as any).socket.server.io = io;
|
||||
}
|
||||
|
||||
return new Response('Socket.IO server initialized', { status: 200 });
|
||||
}
|
||||
@@ -13,8 +13,8 @@ const geistMono = Geist_Mono({
|
||||
});
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Create Next App",
|
||||
description: "Generated by create next app",
|
||||
title: "Dominoes Online - Multiplayer Game",
|
||||
description: "Play dominoes online with friends or against AI. Modern, real-time multiplayer domino game built with Next.js.",
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
|
||||
408
app/page.tsx
408
app/page.tsx
@@ -1,65 +1,367 @@
|
||||
import Image from "next/image";
|
||||
'use client';
|
||||
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useGameStore } from '@/lib/store';
|
||||
import { Lobby } from '@/components/Lobby';
|
||||
import { WaitingRoom } from '@/components/WaitingRoom';
|
||||
import { GameBoard } from '@/components/GameBoard';
|
||||
import { PlayerHand } from '@/components/PlayerHand';
|
||||
import { GameOver } from '@/components/GameOver';
|
||||
import { getValidMoves } from '@/lib/gameLogic';
|
||||
import { motion, AnimatePresence } from 'framer-motion';
|
||||
|
||||
export default function Home() {
|
||||
return (
|
||||
<div className="flex min-h-screen items-center justify-center bg-zinc-50 font-sans dark:bg-black">
|
||||
<main className="flex min-h-screen w-full max-w-3xl flex-col items-center justify-between py-32 px-16 bg-white dark:bg-black sm:items-start">
|
||||
<Image
|
||||
className="dark:invert"
|
||||
src="/next.svg"
|
||||
alt="Next.js logo"
|
||||
width={100}
|
||||
height={20}
|
||||
priority
|
||||
const {
|
||||
gameState,
|
||||
currentPlayerId,
|
||||
roomId,
|
||||
error,
|
||||
selectedTile,
|
||||
initSocket,
|
||||
createRoom,
|
||||
joinRoom,
|
||||
setPlayerReady,
|
||||
makeMove,
|
||||
drawTile,
|
||||
selectTile,
|
||||
leaveRoom,
|
||||
startAIGame,
|
||||
setError,
|
||||
} = useGameStore();
|
||||
|
||||
const [showRules, setShowRules] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
initSocket();
|
||||
}, [initSocket]);
|
||||
|
||||
const handleCreateRoom = (playerName: string) => {
|
||||
createRoom(playerName);
|
||||
};
|
||||
|
||||
const handleJoinRoom = (roomId: string, playerName: string) => {
|
||||
joinRoom(roomId, playerName);
|
||||
};
|
||||
|
||||
const handleStartAI = (playerName: string) => {
|
||||
startAIGame(playerName);
|
||||
};
|
||||
|
||||
const handleTileClick = (tileId: string) => {
|
||||
const tile = gameState?.players
|
||||
.find(p => p.id === currentPlayerId)
|
||||
?.tiles.find(t => t.id === tileId);
|
||||
|
||||
if (tile) {
|
||||
selectTile(selectedTile?.id === tileId ? null : tile);
|
||||
}
|
||||
};
|
||||
|
||||
const handlePlaceTile = (side: 'left' | 'right') => {
|
||||
if (!selectedTile || !currentPlayerId || !gameState) return;
|
||||
|
||||
console.log('handlePlaceTile called', {
|
||||
selectedTile,
|
||||
side,
|
||||
currentPlayerId,
|
||||
boardEnds: gameState.boardEnds,
|
||||
validMoves
|
||||
});
|
||||
|
||||
// Verificar si el movimiento es válido
|
||||
const isValid = validMoves.some(m =>
|
||||
m.tile.id === selectedTile.id &&
|
||||
(gameState.boardEnds.length === 0 || m.side === side || validMoves.filter(vm => vm.tile.id === selectedTile.id).length > 1)
|
||||
);
|
||||
|
||||
if (!isValid && gameState.boardEnds.length > 0) {
|
||||
console.error('Invalid move: tile cannot be placed on this side', { selectedTile, side, validMoves });
|
||||
setError(`Cannot place tile ${selectedTile.left}-${selectedTile.right} on the ${side} side. It doesn't match the board end.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log('Making move:', { playerId: currentPlayerId, tile: selectedTile, side });
|
||||
makeMove({
|
||||
playerId: currentPlayerId,
|
||||
tile: selectedTile,
|
||||
side,
|
||||
});
|
||||
};
|
||||
|
||||
const handlePass = () => {
|
||||
if (!currentPlayerId || !gameState) return;
|
||||
|
||||
const currentPlayer = gameState.players.find(p => p.id === currentPlayerId);
|
||||
if (!currentPlayer) return;
|
||||
|
||||
makeMove({
|
||||
playerId: currentPlayerId,
|
||||
tile: currentPlayer.tiles[0],
|
||||
side: 'left',
|
||||
pass: true,
|
||||
});
|
||||
};
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
leaveRoom();
|
||||
};
|
||||
|
||||
// Show lobby if no game state or game mode is waiting
|
||||
if (!gameState || gameState.gameMode === 'waiting') {
|
||||
if (roomId && gameState) {
|
||||
return (
|
||||
<WaitingRoom
|
||||
roomId={roomId}
|
||||
players={gameState.players}
|
||||
currentPlayerId={currentPlayerId}
|
||||
onReady={setPlayerReady}
|
||||
onLeave={leaveRoom}
|
||||
/>
|
||||
<div className="flex flex-col items-center gap-6 text-center sm:items-start sm:text-left">
|
||||
<h1 className="max-w-xs text-3xl font-semibold leading-10 tracking-tight text-black dark:text-zinc-50">
|
||||
To get started, edit the page.tsx file.
|
||||
</h1>
|
||||
<p className="max-w-md text-lg leading-8 text-zinc-600 dark:text-zinc-400">
|
||||
Looking for a starting point or more instructions? Head over to{" "}
|
||||
<a
|
||||
href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
|
||||
className="font-medium text-zinc-950 dark:text-zinc-50"
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Lobby
|
||||
onCreateRoom={handleCreateRoom}
|
||||
onJoinRoom={handleJoinRoom}
|
||||
onStartAI={handleStartAI}
|
||||
roomId={roomId}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const currentPlayer = gameState.players.find(p => p.id === currentPlayerId);
|
||||
const isMyTurn = gameState.players[gameState.currentPlayerIndex]?.id === currentPlayerId;
|
||||
const validMoves = currentPlayer ? getValidMoves(currentPlayer, gameState.boardEnds) : [];
|
||||
const validTileIds = currentPlayer && gameState.boardEnds.length === 0
|
||||
? currentPlayer.tiles.map(t => t.id)
|
||||
: Array.from(new Set(validMoves.map(m => m.tile.id)));
|
||||
const canDraw = gameState.boneyard.length > 0 && validMoves.length === 0;
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gradient-to-br from-slate-100 to-slate-200">
|
||||
{/* Header */}
|
||||
<header className="bg-white shadow-md">
|
||||
<div className="max-w-7xl mx-auto px-4 py-4 flex items-center justify-between">
|
||||
<div className="flex items-center gap-4">
|
||||
<h1 className="text-2xl font-bold bg-gradient-to-r from-blue-600 to-purple-600 bg-clip-text text-transparent">
|
||||
Dominoes
|
||||
</h1>
|
||||
{roomId && (
|
||||
<div className="hidden sm:block bg-gradient-to-r from-blue-500 to-purple-500 text-white px-4 py-1 rounded-full text-sm font-mono">
|
||||
{roomId}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-3">
|
||||
<button
|
||||
onClick={() => setShowRules(!showRules)}
|
||||
className="text-gray-600 hover:text-gray-900 text-sm font-medium"
|
||||
>
|
||||
Templates
|
||||
</a>{" "}
|
||||
or the{" "}
|
||||
<a
|
||||
href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
|
||||
className="font-medium text-zinc-950 dark:text-zinc-50"
|
||||
Rules
|
||||
</button>
|
||||
<button
|
||||
onClick={leaveRoom}
|
||||
className="bg-red-500 text-white px-4 py-2 rounded-lg text-sm font-semibold hover:bg-red-600 transition-colors"
|
||||
>
|
||||
Learning
|
||||
</a>{" "}
|
||||
center.
|
||||
</p>
|
||||
Leave Game
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex flex-col gap-4 text-base font-medium sm:flex-row">
|
||||
<a
|
||||
className="flex h-12 w-full items-center justify-center gap-2 rounded-full bg-foreground px-5 text-background transition-colors hover:bg-[#383838] dark:hover:bg-[#ccc] md:w-[158px]"
|
||||
href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
</header>
|
||||
|
||||
{/* Error notification */}
|
||||
<AnimatePresence>
|
||||
{error && (
|
||||
<motion.div
|
||||
initial={{ y: -100, opacity: 0 }}
|
||||
animate={{ y: 0, opacity: 1 }}
|
||||
exit={{ y: -100, opacity: 0 }}
|
||||
className="fixed top-20 left-1/2 transform -translate-x-1/2 bg-red-500 text-white px-6 py-3 rounded-lg shadow-lg z-50"
|
||||
>
|
||||
<Image
|
||||
className="dark:invert"
|
||||
src="/vercel.svg"
|
||||
alt="Vercel logomark"
|
||||
width={16}
|
||||
height={16}
|
||||
/>
|
||||
Deploy Now
|
||||
</a>
|
||||
<a
|
||||
className="flex h-12 w-full items-center justify-center rounded-full border border-solid border-black/[.08] px-5 transition-colors hover:border-transparent hover:bg-black/[.04] dark:border-white/[.145] dark:hover:bg-[#1a1a1a] md:w-[158px]"
|
||||
href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
{error}
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
|
||||
{/* Rules modal */}
|
||||
<AnimatePresence>
|
||||
{showRules && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
exit={{ opacity: 0 }}
|
||||
className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center p-4 z-50"
|
||||
onClick={() => setShowRules(false)}
|
||||
>
|
||||
Documentation
|
||||
</a>
|
||||
<motion.div
|
||||
initial={{ scale: 0.9 }}
|
||||
animate={{ scale: 1 }}
|
||||
exit={{ scale: 0.9 }}
|
||||
className="bg-white rounded-lg p-6 max-w-md"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
>
|
||||
<h3 className="text-xl font-bold mb-4">How to Play</h3>
|
||||
<ul className="space-y-2 text-sm text-gray-700">
|
||||
<li>• Click on a tile to select it</li>
|
||||
<li>• Click "Place Left" or "Place Right" to place it</li>
|
||||
<li>• Tiles must match the numbers on the board ends</li>
|
||||
<li>• Draw a tile if you can't play</li>
|
||||
<li>• First player to use all tiles wins!</li>
|
||||
<li>• Game ends when blocked (no one can move)</li>
|
||||
</ul>
|
||||
<button
|
||||
onClick={() => setShowRules(false)}
|
||||
className="mt-4 w-full bg-blue-500 text-white py-2 rounded-lg"
|
||||
>
|
||||
Close
|
||||
</button>
|
||||
</motion.div>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
|
||||
{/* Main game area */}
|
||||
<div className="max-w-7xl mx-auto px-4 py-6">
|
||||
<div className="grid lg:grid-cols-[1fr_300px] gap-6">
|
||||
{/* Left side - Game board and controls */}
|
||||
<div className="space-y-4">
|
||||
{/* Game info */}
|
||||
<div className="bg-white rounded-lg shadow-md p-4">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<div className="text-sm text-gray-600">Current Turn</div>
|
||||
<div className="text-xl font-bold text-gray-800">
|
||||
{gameState.players[gameState.currentPlayerIndex]?.name}
|
||||
</div>
|
||||
</div>
|
||||
<div className="text-right">
|
||||
<div className="text-sm text-gray-600">Boneyard</div>
|
||||
<div className="text-xl font-bold text-gray-800">
|
||||
{gameState.boneyard.length} tiles
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Game board */}
|
||||
<GameBoard placedTiles={gameState.board} />
|
||||
|
||||
{/* Controls */}
|
||||
{isMyTurn && currentPlayer && (
|
||||
<motion.div
|
||||
initial={{ y: 20, opacity: 0 }}
|
||||
animate={{ y: 0, opacity: 1 }}
|
||||
className="bg-white rounded-lg shadow-md p-4"
|
||||
>
|
||||
{selectedTile && (
|
||||
<div className="mb-3 text-center text-sm text-gray-600">
|
||||
Selected: <span className="font-bold">{selectedTile.left}-{selectedTile.right}</span>
|
||||
{gameState.boardEnds.length > 0 && (
|
||||
<div className="mt-1">
|
||||
Board ends: <span className="font-bold">{gameState.boardEnds[0]?.value}</span> (left) | <span className="font-bold">{gameState.boardEnds[1]?.value}</span> (right)
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
<div className="flex items-center gap-3 flex-wrap">
|
||||
<button
|
||||
onClick={() => handlePlaceTile('left')}
|
||||
disabled={!selectedTile}
|
||||
className="flex-1 bg-gradient-to-r from-blue-500 to-blue-600 text-white py-3 rounded-lg font-semibold disabled:opacity-50 disabled:cursor-not-allowed hover:shadow-lg transition-shadow"
|
||||
>
|
||||
Place Left
|
||||
</button>
|
||||
<button
|
||||
onClick={() => handlePlaceTile('right')}
|
||||
disabled={!selectedTile}
|
||||
className="flex-1 bg-gradient-to-r from-purple-500 to-purple-600 text-white py-3 rounded-lg font-semibold disabled:opacity-50 disabled:cursor-not-allowed hover:shadow-lg transition-shadow"
|
||||
>
|
||||
Place Right
|
||||
</button>
|
||||
{canDraw && (
|
||||
<button
|
||||
onClick={drawTile}
|
||||
className="flex-1 bg-gradient-to-r from-green-500 to-green-600 text-white py-3 rounded-lg font-semibold hover:shadow-lg transition-shadow"
|
||||
>
|
||||
Draw Tile
|
||||
</button>
|
||||
)}
|
||||
{validMoves.length === 0 && !canDraw && (
|
||||
<button
|
||||
onClick={handlePass}
|
||||
className="flex-1 bg-gradient-to-r from-yellow-500 to-yellow-600 text-white py-3 rounded-lg font-semibold hover:shadow-lg transition-shadow"
|
||||
>
|
||||
Pass Turn
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{/* Current player's hand */}
|
||||
{currentPlayer && (
|
||||
<PlayerHand
|
||||
player={currentPlayer}
|
||||
isCurrentPlayer={isMyTurn}
|
||||
selectedTileId={selectedTile?.id || null}
|
||||
onTileClick={handleTileClick}
|
||||
validTileIds={validTileIds}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Right side - Other players */}
|
||||
<div className="space-y-4">
|
||||
<h3 className="text-lg font-semibold text-gray-700">Players</h3>
|
||||
{gameState.players
|
||||
.filter(p => p.id !== currentPlayerId)
|
||||
.map(player => (
|
||||
<div key={player.id} className="bg-white rounded-lg shadow-md p-4">
|
||||
<div className="flex items-center gap-3 mb-3">
|
||||
<div className={`w-10 h-10 rounded-full flex items-center justify-center font-bold text-white ${
|
||||
player.isAI ? 'bg-purple-500' : 'bg-blue-500'
|
||||
}`}>
|
||||
{player.name.charAt(0).toUpperCase()}
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<div className="font-semibold text-gray-800">{player.name}</div>
|
||||
<div className="text-xs text-gray-500">
|
||||
{player.tiles.length} tiles
|
||||
{player.isAI && ' (AI)'}
|
||||
</div>
|
||||
</div>
|
||||
{gameState.players[gameState.currentPlayerIndex]?.id === player.id && (
|
||||
<div className="bg-green-500 text-white px-2 py-1 rounded text-xs font-semibold">
|
||||
Turn
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{/* Show tile backs */}
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{player.tiles.map((_, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className="w-12 h-6 bg-gradient-to-br from-gray-700 to-gray-900 rounded border border-gray-600"
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
{/* Game over modal */}
|
||||
{gameState.isGameOver && (
|
||||
<GameOver
|
||||
winner={gameState.players.find(p => p.id === gameState.winner) || null}
|
||||
players={gameState.players}
|
||||
onPlayAgain={handlePlayAgain}
|
||||
onLeave={leaveRoom}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Referencia en una nueva incidencia
Block a user