Files
dominoes/app/page.tsx
2025-11-11 23:13:13 +01:00

368 líneas
13 KiB
TypeScript

'use client';
import { useEffect, useState } from 'react';
import { useGameStore } from '@/lib/store';
import { Lobby } from '@/components/Lobby';
import { WaitingRoom } from '@/components/WaitingRoom';
import { GameBoard } from '@/components/GameBoard';
import { PlayerHand } from '@/components/PlayerHand';
import { GameOver } from '@/components/GameOver';
import { getValidMoves } from '@/lib/gameLogic';
import { motion, AnimatePresence } from 'framer-motion';
export default function Home() {
const {
gameState,
currentPlayerId,
roomId,
error,
selectedTile,
initSocket,
createRoom,
joinRoom,
setPlayerReady,
makeMove,
drawTile,
selectTile,
leaveRoom,
startAIGame,
setError,
} = useGameStore();
const [showRules, setShowRules] = useState(false);
useEffect(() => {
initSocket();
}, [initSocket]);
const handleCreateRoom = (playerName: string) => {
createRoom(playerName);
};
const handleJoinRoom = (roomId: string, playerName: string) => {
joinRoom(roomId, playerName);
};
const handleStartAI = (playerName: string) => {
startAIGame(playerName);
};
const handleTileClick = (tileId: string) => {
const tile = gameState?.players
.find(p => p.id === currentPlayerId)
?.tiles.find(t => t.id === tileId);
if (tile) {
selectTile(selectedTile?.id === tileId ? null : tile);
}
};
const handlePlaceTile = (side: 'left' | 'right') => {
if (!selectedTile || !currentPlayerId || !gameState) return;
console.log('handlePlaceTile called', {
selectedTile,
side,
currentPlayerId,
boardEnds: gameState.boardEnds,
validMoves
});
// Verificar si el movimiento es válido
const isValid = validMoves.some(m =>
m.tile.id === selectedTile.id &&
(gameState.boardEnds.length === 0 || m.side === side || validMoves.filter(vm => vm.tile.id === selectedTile.id).length > 1)
);
if (!isValid && gameState.boardEnds.length > 0) {
console.error('Invalid move: tile cannot be placed on this side', { selectedTile, side, validMoves });
setError(`Cannot place tile ${selectedTile.left}-${selectedTile.right} on the ${side} side. It doesn't match the board end.`);
return;
}
console.log('Making move:', { playerId: currentPlayerId, tile: selectedTile, side });
makeMove({
playerId: currentPlayerId,
tile: selectedTile,
side,
});
};
const handlePass = () => {
if (!currentPlayerId || !gameState) return;
const currentPlayer = gameState.players.find(p => p.id === currentPlayerId);
if (!currentPlayer) return;
makeMove({
playerId: currentPlayerId,
tile: currentPlayer.tiles[0],
side: 'left',
pass: true,
});
};
const handlePlayAgain = () => {
leaveRoom();
};
// Show lobby if no game state or game mode is waiting
if (!gameState || gameState.gameMode === 'waiting') {
if (roomId && gameState) {
return (
<WaitingRoom
roomId={roomId}
players={gameState.players}
currentPlayerId={currentPlayerId}
onReady={setPlayerReady}
onLeave={leaveRoom}
/>
);
}
return (
<Lobby
onCreateRoom={handleCreateRoom}
onJoinRoom={handleJoinRoom}
onStartAI={handleStartAI}
roomId={roomId}
/>
);
}
const currentPlayer = gameState.players.find(p => p.id === currentPlayerId);
const isMyTurn = gameState.players[gameState.currentPlayerIndex]?.id === currentPlayerId;
const validMoves = currentPlayer ? getValidMoves(currentPlayer, gameState.boardEnds) : [];
const validTileIds = currentPlayer && gameState.boardEnds.length === 0
? currentPlayer.tiles.map(t => t.id)
: Array.from(new Set(validMoves.map(m => m.tile.id)));
const canDraw = gameState.boneyard.length > 0 && validMoves.length === 0;
return (
<div className="min-h-screen bg-gradient-to-br from-slate-100 to-slate-200">
{/* Header */}
<header className="bg-white shadow-md">
<div className="max-w-7xl mx-auto px-4 py-4 flex items-center justify-between">
<div className="flex items-center gap-4">
<h1 className="text-2xl font-bold bg-gradient-to-r from-blue-600 to-purple-600 bg-clip-text text-transparent">
Dominoes
</h1>
{roomId && (
<div className="hidden sm:block bg-gradient-to-r from-blue-500 to-purple-500 text-white px-4 py-1 rounded-full text-sm font-mono">
{roomId}
</div>
)}
</div>
<div className="flex items-center gap-3">
<button
onClick={() => setShowRules(!showRules)}
className="text-gray-600 hover:text-gray-900 text-sm font-medium"
>
Rules
</button>
<button
onClick={leaveRoom}
className="bg-red-500 text-white px-4 py-2 rounded-lg text-sm font-semibold hover:bg-red-600 transition-colors"
>
Leave Game
</button>
</div>
</div>
</header>
{/* Error notification */}
<AnimatePresence>
{error && (
<motion.div
initial={{ y: -100, opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
exit={{ y: -100, opacity: 0 }}
className="fixed top-20 left-1/2 transform -translate-x-1/2 bg-red-500 text-white px-6 py-3 rounded-lg shadow-lg z-50"
>
{error}
</motion.div>
)}
</AnimatePresence>
{/* Rules modal */}
<AnimatePresence>
{showRules && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center p-4 z-50"
onClick={() => setShowRules(false)}
>
<motion.div
initial={{ scale: 0.9 }}
animate={{ scale: 1 }}
exit={{ scale: 0.9 }}
className="bg-white rounded-lg p-6 max-w-md"
onClick={(e) => e.stopPropagation()}
>
<h3 className="text-xl font-bold mb-4">How to Play</h3>
<ul className="space-y-2 text-sm text-gray-700">
<li> Click on a tile to select it</li>
<li> Click &quot;Place Left&quot; or &quot;Place Right&quot; to place it</li>
<li> Tiles must match the numbers on the board ends</li>
<li> Draw a tile if you can&apos;t play</li>
<li> First player to use all tiles wins!</li>
<li> Game ends when blocked (no one can move)</li>
</ul>
<button
onClick={() => setShowRules(false)}
className="mt-4 w-full bg-blue-500 text-white py-2 rounded-lg"
>
Close
</button>
</motion.div>
</motion.div>
)}
</AnimatePresence>
{/* Main game area */}
<div className="max-w-7xl mx-auto px-4 py-6">
<div className="grid lg:grid-cols-[1fr_300px] gap-6">
{/* Left side - Game board and controls */}
<div className="space-y-4">
{/* Game info */}
<div className="bg-white rounded-lg shadow-md p-4">
<div className="flex items-center justify-between">
<div>
<div className="text-sm text-gray-600">Current Turn</div>
<div className="text-xl font-bold text-gray-800">
{gameState.players[gameState.currentPlayerIndex]?.name}
</div>
</div>
<div className="text-right">
<div className="text-sm text-gray-600">Boneyard</div>
<div className="text-xl font-bold text-gray-800">
{gameState.boneyard.length} tiles
</div>
</div>
</div>
</div>
{/* Game board */}
<GameBoard placedTiles={gameState.board} />
{/* Controls */}
{isMyTurn && currentPlayer && (
<motion.div
initial={{ y: 20, opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
className="bg-white rounded-lg shadow-md p-4"
>
{selectedTile && (
<div className="mb-3 text-center text-sm text-gray-600">
Selected: <span className="font-bold">{selectedTile.left}-{selectedTile.right}</span>
{gameState.boardEnds.length > 0 && (
<div className="mt-1">
Board ends: <span className="font-bold">{gameState.boardEnds[0]?.value}</span> (left) | <span className="font-bold">{gameState.boardEnds[1]?.value}</span> (right)
</div>
)}
</div>
)}
<div className="flex items-center gap-3 flex-wrap">
<button
onClick={() => handlePlaceTile('left')}
disabled={!selectedTile}
className="flex-1 bg-gradient-to-r from-blue-500 to-blue-600 text-white py-3 rounded-lg font-semibold disabled:opacity-50 disabled:cursor-not-allowed hover:shadow-lg transition-shadow"
>
Place Left
</button>
<button
onClick={() => handlePlaceTile('right')}
disabled={!selectedTile}
className="flex-1 bg-gradient-to-r from-purple-500 to-purple-600 text-white py-3 rounded-lg font-semibold disabled:opacity-50 disabled:cursor-not-allowed hover:shadow-lg transition-shadow"
>
Place Right
</button>
{canDraw && (
<button
onClick={drawTile}
className="flex-1 bg-gradient-to-r from-green-500 to-green-600 text-white py-3 rounded-lg font-semibold hover:shadow-lg transition-shadow"
>
Draw Tile
</button>
)}
{validMoves.length === 0 && !canDraw && (
<button
onClick={handlePass}
className="flex-1 bg-gradient-to-r from-yellow-500 to-yellow-600 text-white py-3 rounded-lg font-semibold hover:shadow-lg transition-shadow"
>
Pass Turn
</button>
)}
</div>
</motion.div>
)}
{/* Current player's hand */}
{currentPlayer && (
<PlayerHand
player={currentPlayer}
isCurrentPlayer={isMyTurn}
selectedTileId={selectedTile?.id || null}
onTileClick={handleTileClick}
validTileIds={validTileIds}
/>
)}
</div>
{/* Right side - Other players */}
<div className="space-y-4">
<h3 className="text-lg font-semibold text-gray-700">Players</h3>
{gameState.players
.filter(p => p.id !== currentPlayerId)
.map(player => (
<div key={player.id} className="bg-white rounded-lg shadow-md p-4">
<div className="flex items-center gap-3 mb-3">
<div className={`w-10 h-10 rounded-full flex items-center justify-center font-bold text-white ${
player.isAI ? 'bg-purple-500' : 'bg-blue-500'
}`}>
{player.name.charAt(0).toUpperCase()}
</div>
<div className="flex-1">
<div className="font-semibold text-gray-800">{player.name}</div>
<div className="text-xs text-gray-500">
{player.tiles.length} tiles
{player.isAI && ' (AI)'}
</div>
</div>
{gameState.players[gameState.currentPlayerIndex]?.id === player.id && (
<div className="bg-green-500 text-white px-2 py-1 rounded text-xs font-semibold">
Turn
</div>
)}
</div>
{/* Show tile backs */}
<div className="flex flex-wrap gap-1">
{player.tiles.map((_, i) => (
<div
key={i}
className="w-12 h-6 bg-gradient-to-br from-gray-700 to-gray-900 rounded border border-gray-600"
/>
))}
</div>
</div>
))}
</div>
</div>
</div>
{/* Game over modal */}
{gameState.isGameOver && (
<GameOver
winner={gameState.players.find(p => p.id === gameState.winner) || null}
players={gameState.players}
onPlayAgain={handlePlayAgain}
onLeave={leaveRoom}
/>
)}
</div>
);
}