140 líneas
5.7 KiB
TypeScript
140 líneas
5.7 KiB
TypeScript
'use client';
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import React from 'react';
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import { motion } from 'framer-motion';
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import { Player } from '@/lib/types';
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interface WaitingRoomProps {
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roomId: string;
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players: Player[];
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currentPlayerId: string | null;
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onReady: () => void;
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onLeave: () => void;
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}
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export function WaitingRoom({ roomId, players, currentPlayerId, onReady, onLeave }: WaitingRoomProps) {
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const currentPlayer = players.find(p => p.id === currentPlayerId);
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const isReady = currentPlayer?.isReady || false;
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const canStart = players.length >= 2 && players.every(p => p.isReady);
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return (
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<main className="min-h-screen bg-gradient-to-br from-blue-500 via-purple-500 to-pink-500 flex items-center justify-center p-4" role="main">
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<motion.div
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initial={{ scale: 0.9, opacity: 0 }}
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animate={{ scale: 1, opacity: 1 }}
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className="bg-white rounded-2xl shadow-2xl p-8 max-w-2xl w-full"
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>
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<div className="text-center mb-8">
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<h2 className="text-3xl font-bold text-gray-800 mb-2">Waiting Room</h2>
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<div className="inline-block bg-gradient-to-r from-blue-500 to-purple-500 text-white px-6 py-2 rounded-full font-mono text-xl">
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{roomId}
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</div>
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<p className="text-gray-600 mt-2 text-sm">Share this code with your friends</p>
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</div>
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<div className="mb-8">
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<h3 className="text-xl font-semibold text-gray-700 mb-4">
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Players ({players.length}/4)
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</h3>
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{players.length < 2 && (
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<div className="mb-3 p-3 bg-yellow-50 border border-yellow-200 rounded-lg text-yellow-800 text-sm text-center">
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⚠️ Minimum 2 players required to start
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</div>
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)}
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{players.map((player) => (
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<motion.div
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key={player.id}
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initial={{ scale: 0 }}
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animate={{ scale: 1 }}
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className={`p-4 rounded-lg border-2 ${
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player.isReady
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? 'border-green-500 bg-green-50'
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: 'border-gray-300 bg-gray-50'
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}`}
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>
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<div className="flex items-center justify-between">
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<div className="flex items-center gap-3">
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<div className={`w-12 h-12 rounded-full flex items-center justify-center font-bold text-white ${
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player.isReady ? 'bg-green-500' : 'bg-gray-400'
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}`}>
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{player.name.charAt(0).toUpperCase()}
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</div>
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<div>
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<div className="font-semibold text-gray-800">{player.name}</div>
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{player.id === currentPlayerId && (
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<div className="text-xs text-blue-600 font-medium">You</div>
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)}
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</div>
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</div>
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{player.isReady && (
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<motion.div
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initial={{ scale: 0 }}
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animate={{ scale: 1 }}
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className="text-green-500 text-2xl"
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>
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✓
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</motion.div>
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)}
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</div>
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</motion.div>
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))}
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{/* Empty slots */}
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{Array.from({ length: 4 - players.length }).map((_, i) => (
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<div
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key={`empty-${i}`}
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className="p-4 rounded-lg border-2 border-dashed border-gray-300 bg-gray-50 flex items-center justify-center"
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>
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<div className="text-gray-400 text-center">
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<div className="text-3xl mb-1">+</div>
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<div className="text-sm">Optional player...</div>
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</div>
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</div>
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))}
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</div>
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</div>
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<div className="space-y-3">
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{!isReady ? (
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<motion.button
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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onClick={onReady}
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className="w-full bg-gradient-to-r from-green-500 to-green-600 text-white py-3 rounded-lg font-semibold shadow-lg hover:shadow-xl transition-shadow"
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aria-label="Mark yourself as ready to start the game"
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>
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Ready to Play
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</motion.button>
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) : (
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<div className="w-full bg-green-100 border-2 border-green-500 text-green-700 py-3 rounded-lg font-semibold text-center" role="status" aria-live="polite">
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{canStart ? 'Starting game...' : players.length < 2 ? 'Waiting for at least 1 more player...' : 'Waiting for other players...'}
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</div>
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)}
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<motion.button
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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onClick={onLeave}
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className="w-full bg-gray-300 text-gray-700 py-3 rounded-lg font-semibold hover:bg-gray-400 transition-colors"
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aria-label="Leave the waiting room and return to menu"
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>
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Leave Room
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</motion.button>
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</div>
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<div className="mt-6 p-4 bg-blue-50 border border-blue-200 rounded-lg" role="region" aria-label="Game rules">
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<h4 className="font-semibold text-blue-900 mb-2">Game Rules</h4>
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<ul className="text-sm text-blue-800 space-y-1">
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<li>• 2-4 players can play (minimum 2 required)</li>
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<li>• Match numbers on tiles to place them on the board</li>
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<li>• Draw from the boneyard if you can't play</li>
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<li>• First player to use all tiles wins!</li>
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<li>• Game ends when someone runs out or no one can move</li>
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</ul>
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</div>
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</motion.div>
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</main>
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);
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}
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