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Signed-off-by: ale <ale@manalejandro.com>
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ale
2025-11-11 23:13:13 +01:00
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components/WaitingRoom.tsx Archivo normal
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'use client';
import React from 'react';
import { motion } from 'framer-motion';
import { Player } from '@/lib/types';
interface WaitingRoomProps {
roomId: string;
players: Player[];
currentPlayerId: string | null;
onReady: () => void;
onLeave: () => void;
}
export function WaitingRoom({ roomId, players, currentPlayerId, onReady, onLeave }: WaitingRoomProps) {
const currentPlayer = players.find(p => p.id === currentPlayerId);
const isReady = currentPlayer?.isReady || false;
const canStart = players.length >= 2 && players.every(p => p.isReady);
return (
<div className="min-h-screen bg-gradient-to-br from-blue-500 via-purple-500 to-pink-500 flex items-center justify-center p-4">
<motion.div
initial={{ scale: 0.9, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
className="bg-white rounded-2xl shadow-2xl p-8 max-w-2xl w-full"
>
<div className="text-center mb-8">
<h2 className="text-3xl font-bold text-gray-800 mb-2">Waiting Room</h2>
<div className="inline-block bg-gradient-to-r from-blue-500 to-purple-500 text-white px-6 py-2 rounded-full font-mono text-xl">
{roomId}
</div>
<p className="text-gray-600 mt-2 text-sm">Share this code with your friends</p>
</div>
<div className="mb-8">
<h3 className="text-xl font-semibold text-gray-700 mb-4">
Players ({players.length}/4)
</h3>
{players.length < 2 && (
<div className="mb-3 p-3 bg-yellow-50 border border-yellow-200 rounded-lg text-yellow-800 text-sm text-center">
Minimum 2 players required to start
</div>
)}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{players.map((player) => (
<motion.div
key={player.id}
initial={{ scale: 0 }}
animate={{ scale: 1 }}
className={`p-4 rounded-lg border-2 ${
player.isReady
? 'border-green-500 bg-green-50'
: 'border-gray-300 bg-gray-50'
}`}
>
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
<div className={`w-12 h-12 rounded-full flex items-center justify-center font-bold text-white ${
player.isReady ? 'bg-green-500' : 'bg-gray-400'
}`}>
{player.name.charAt(0).toUpperCase()}
</div>
<div>
<div className="font-semibold text-gray-800">{player.name}</div>
{player.id === currentPlayerId && (
<div className="text-xs text-blue-600 font-medium">You</div>
)}
</div>
</div>
{player.isReady && (
<motion.div
initial={{ scale: 0 }}
animate={{ scale: 1 }}
className="text-green-500 text-2xl"
>
</motion.div>
)}
</div>
</motion.div>
))}
{/* Empty slots */}
{Array.from({ length: 4 - players.length }).map((_, i) => (
<div
key={`empty-${i}`}
className="p-4 rounded-lg border-2 border-dashed border-gray-300 bg-gray-50 flex items-center justify-center"
>
<div className="text-gray-400 text-center">
<div className="text-3xl mb-1">+</div>
<div className="text-sm">Optional player...</div>
</div>
</div>
))}
</div>
</div>
<div className="space-y-3">
{!isReady ? (
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
onClick={onReady}
className="w-full bg-gradient-to-r from-green-500 to-green-600 text-white py-3 rounded-lg font-semibold shadow-lg hover:shadow-xl transition-shadow"
>
Ready to Play
</motion.button>
) : (
<div className="w-full bg-green-100 border-2 border-green-500 text-green-700 py-3 rounded-lg font-semibold text-center">
{canStart ? 'Starting game...' : players.length < 2 ? 'Waiting for at least 1 more player...' : 'Waiting for other players...'}
</div>
)}
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
onClick={onLeave}
className="w-full bg-gray-300 text-gray-700 py-3 rounded-lg font-semibold hover:bg-gray-400 transition-colors"
>
Leave Room
</motion.button>
</div>
<div className="mt-6 p-4 bg-blue-50 border border-blue-200 rounded-lg">
<h4 className="font-semibold text-blue-900 mb-2">Game Rules</h4>
<ul className="text-sm text-blue-800 space-y-1">
<li> 2-4 players can play (minimum 2 required)</li>
<li> Match numbers on tiles to place them on the board</li>
<li> Draw from the boneyard if you can&apos;t play</li>
<li> First player to use all tiles wins!</li>
<li> Game ends when someone runs out or no one can move</li>
</ul>
</div>
</motion.div>
</div>
);
}