var sprite = { stop: { up:[ new PIXI.Rectangle(210, 120, 22, 28) ], down: [ new PIXI.Rectangle(30, 0, 22, 28) ], left: [ new PIXI.Rectangle(331, 30, 20, 28) ], right:[ new PIXI.Rectangle(331, 120, 20, 28) ] }, run: { up: [ new PIXI.Rectangle(0, 120, 22, 28), new PIXI.Rectangle(30, 120, 22, 28), new PIXI.Rectangle(60, 120, 22, 28), new PIXI.Rectangle(90, 120, 22, 28), new PIXI.Rectangle(120, 120, 22, 28), new PIXI.Rectangle(150, 120, 22, 28), new PIXI.Rectangle(180, 120, 22, 28), new PIXI.Rectangle(210, 120, 22, 28) ], down: [ new PIXI.Rectangle(0, 30, 22, 28), new PIXI.Rectangle(30, 30, 22, 28), new PIXI.Rectangle(60, 30, 22, 28), new PIXI.Rectangle(90, 30, 22, 28), new PIXI.Rectangle(120, 30, 22, 28), new PIXI.Rectangle(150, 30, 22, 28), new PIXI.Rectangle(180, 30, 22, 28), new PIXI.Rectangle(210, 30, 22, 28) ], left: [ new PIXI.Rectangle(240, 30, 20, 28), new PIXI.Rectangle(271, 30, 20, 28), new PIXI.Rectangle(300, 30, 20, 28), new PIXI.Rectangle(331, 30, 20, 28), new PIXI.Rectangle(360, 30, 20, 28), new PIXI.Rectangle(391, 30, 20, 28) ], right: [ new PIXI.Rectangle(240, 120, 20, 28), new PIXI.Rectangle(271, 120, 20, 28), new PIXI.Rectangle(300, 120, 20, 28), new PIXI.Rectangle(331, 120, 20, 28), new PIXI.Rectangle(360, 120, 20, 28), new PIXI.Rectangle(391, 120, 20, 28) ] }, attack: { up:[ new PIXI.Rectangle(0, 182, 24, 25), new PIXI.Rectangle(27, 178, 25, 32), new PIXI.Rectangle(60, 176, 22, 37), new PIXI.Rectangle(88, 178, 26, 32), new PIXI.Rectangle(114, 180, 33, 26) ], down: [ new PIXI.Rectangle(0, 90, 22, 28), new PIXI.Rectangle(28, 90, 26, 28), new PIXI.Rectangle(59, 87, 24, 33), new PIXI.Rectangle(89, 87, 24, 33), new PIXI.Rectangle(113, 87, 30, 33), new PIXI.Rectangle(144, 87, 34, 33) ], left: [ new PIXI.Rectangle(241, 90, 22, 28), new PIXI.Rectangle(266, 90, 29, 26), new PIXI.Rectangle(295, 90, 32, 25), new PIXI.Rectangle(327, 90, 29, 25), new PIXI.Rectangle(358, 88, 25, 32) ], right:[ new PIXI.Rectangle(241, 180, 22, 28), new PIXI.Rectangle(266, 180, 29, 26), new PIXI.Rectangle(295, 180, 30, 25), new PIXI.Rectangle(327, 180, 29, 25), new PIXI.Rectangle(358, 178, 25, 32) ] } };