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2020-05-28 10:46:51 +00:00
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commit cfb1b01b3c
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var colorsConsoleList = {
Reset: "\x1b[0m",
Bright: "\x1b[1m",
Dim: "\x1b[2m",
Underscore: "\x1b[4m",
Blink: "\x1b[5m",
Reverse: "\x1b[7m",
Hidden: "\x1b[8m",
FgBlack: "\x1b[30m",
FgRed: "\x1b[31m",
FgGreen: "\x1b[32m",
FgYellow: "\x1b[33m",
FgBlue: "\x1b[34m",
FgMagenta: "\x1b[35m",
FgCyan: "\x1b[36m",
FgWhite: "\x1b[37m",
BgBlack: "\x1b[40m",
BgRed: "\x1b[41m",
BgGreen: "\x1b[42m",
BgYellow: "\x1b[43m",
BgBlue: "\x1b[44m",
BgMagenta: "\x1b[45m",
BgCyan: "\x1b[46m",
BgWhite: "\x1b[47m",
};
var getColors = function(color){
return color.reduce((resul, x) => resul + colorsConsoleList[x], "");
}
var setColors = function(smg, color){
return getColors(color) + smg + colorsConsoleList["Reset"];
}
module.exports = {
log: function (smg, color = []) {
console.log(setColors(smg, color));
},
colorized: function (smg, color){
return setColors(smg, color);
}
};

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var log = require('./colorized').log,
c = require('./colorized').colorized,
s = {
n: ["FgRed", "BgBlack", "Bright"], // Normality
bkr: ["FgRed", "BgBlack", "Bright", "Blink"], // Blink red
bky: ["FgYellow", "BgBlack", "Bright", "Blink"], // Blink yellow
b: ["FgWhite", "BgBlack"], // Border
l: ["FgWhite", "BgBlack", "Bright"], // logo
lr: ["FgRed", "BgBlack", "Bright"], // logo red
ly: ["FgYellow", "BgBlack", "Bright"], // logo yellow
lm: ["FgMagenta", "BgBlack", "Bright"], // logo magenta
lg: ["FgGreen", "BgBlack", "Bright"] // logo green
},
b = () => c("---", s.b),
bkr = (x) => c(x, s.bkr),
bky = (x) => c(x, s.bky),
l = (x) => c(x, s.l),
ly = (x) => c(x, s.ly),
lr = (x) => c(x, s.lr),
lm = (x) => c(x, s.lm),
lg = (x) => c(x, s.lg);
module.exports = {
logo: function () {
log("--------------------------------------------", s.b);
log(b() + c(" MW-NodeJS Server 0.3 ", s.lr) + b());
log("--------------------------------------------", s.b);
log(b() + l(" .-. ") + b());
log(b() + l(" {{") + lm("#") + l("}} ") + b());
log(b() + l(" 888 ") + b());
log(b() + l(" 888 ") + b());
log(b() + l(" 8@8 ") + b());
log(b() + l(" _ )8( _ ") + b());
log(b() + l(" ____________________(") + lr("@") + l(")__/8@8\\__(") + lr("@") + l(") ") + b());
log(b() + l(' | | | |`~"-=):(=-"~` ') + b());
log(b() + l(" | ") + lg("<>") + l(" | | ") + lg("<>") + l(" | |.| ") + b());
log(b() + l(" | ") + lg("<><>") + l(" | | ") + lg("<><>") + l(" | |") + bky("A") + l("| ") + b());
log(b() + l(" | ") + lg("<> <>") + l("| |") + lg("<> <>") + l(" | |'| ") + b());
log(b() + l(" | ") + lg("<>") + l(" .--------. ") + lg("<>") + l(" | |.| ") + b());
log(b() + l(" |_____| ") + ly("()") + l(" |_____| |") + bky("C") + l("| ") + b());
log(b() + l(" | | ") + ly("(O\\/O)") + l(" | | |'| ") + b());
log(b() + l(" | \\ ") + ly("/\\") + l(" / | |.| ") + b());
log(b() + l(" |______\\ ") + ly("\\/") + l(" /______| |") + bky("A") + l("| ") + b());
log(b() + l(" | '.__.' | |'| ") + b());
log(b() + l(" | ") + lg("<>") + l(" | | ") + lg("<>") + l(" | |.| ") + b());
log(b() + l(" | ") + lg("<> <>") + l("| |") + lg("<> <>") + l(" | |") + bky("B") + l("| ") + b());
log(b() + l(" | ") + lg("<><>") + l(" | | ") + lg("<><>") + l(" | |'| ") + b());
log(b() + l(" | ") + lg("<>") + l(" | | ") + lg("<>") + l(" | |.| ") + b());
log(b() + l(" |________|__|________| \\ / ") + b());
log(b() + l(" v ") + b());
log("--------------------------------------------", s.b);
}
}

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module.exports = {
create: channel => {
map = require("../public/maps/" + channel + "/index").map;
map.players = {};
return map;
},
collision: (a,b) => {
return a && b ? parseInt(a.position.x) + parseInt(a.width) > parseInt(b.position.x) && parseInt(a.position.x) < parseInt(b.position.x) + parseInt(b.width) && parseInt(a.position.y) + parseInt(a.height) > parseInt(b.position.y) && parseInt(a.position.y) < parseInt(b.position.y) + parseInt(b.height) : false;
},
collisionX: (m, a,b) => {
return parseInt(a.position.x + m) + parseInt(a.width) > parseInt(b.position.x) && parseInt(a.position.x + m) < parseInt(b.position.x) + parseInt(b.width) && parseInt(a.position.y) + parseInt(a.height) > parseInt(b.position.y) && parseInt(a.position.y) < parseInt(b.position.y) + parseInt(b.height);
},
collisionY: (m, a,b) => {
return parseInt(a.position.y + m) + parseInt(a.height) > parseInt(b.position.y) && parseInt(a.position.y + m) < parseInt(b.position.y) + parseInt(b.height) && parseInt(a.position.x) + parseInt(a.width) > parseInt(b.position.x) && parseInt(a.position.x) < parseInt(b.position.x) + parseInt(b.width);
},
insideX: (m, item, limits) => {
return (item.position.x + m) > limits.x.max && (item.position.x + m) < limits.x.min;
},
insideY: (m, item, limits) => {
return (item.position.y + m) > limits.y.max && (item.position.y + m) < limits.y.min;
},
moveX: (m, player, channel) => {
let maper = module.exports;
return maper.insideX(m, player, channel.limits) && !Object.values(channel.players).reduce((acc, x) => acc ? acc : player != x ? maper.collisionX(m, player, x) : false, false) && !Object.values(channel.colliders).reduce((acc, x) => acc ? acc : player != x ? maper.collisionX(m, player, x) : false, false);
},
moveY: (m, player, channel) => {
let maper = module.exports;
return maper.insideY(m, player, channel.limits) && !Object.values(channel.players).reduce((acc, x) => acc ? acc : player != x ? maper.collisionY(m, player, x) : false, false) && !Object.values(channel.colliders).reduce((acc, x) => acc ? acc : player != x ? maper.collisionY(m, player, x) : false, false);
},
getRandom: (min, max) => {
return Math.floor(Math.random() * (max - min) ) + min;
},
getRandomPosition:(limits) =>{
let maper = module.exports;
return {
"x": maper.getRandom(limits.x.min, limits.x.max),
"y": maper.getRandom(limits.y.min, limits.y.max)
}
}
}