/** * Copyright 2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import Buffer from 'Tone/core/Buffer' import Tone from 'Tone/core/Tone' import events from 'events' const EventEmitter = events.EventEmitter import StartAudioContext from 'startaudiocontext' export default class Loader extends EventEmitter{ constructor(container){ super() const loader = document.createElement('div') loader.id = 'loader' container.appendChild(loader) const loaderText = document.createElement('div') loaderText.id = 'loaderText' loaderText.textContent = 'loading' loader.appendChild(loaderText) const fill = document.createElement('div') fill.id = 'fill' loader.appendChild(fill) const fillText = document.createElement('div') fillText.id = 'fillText' fillText.textContent = 'loading' fill.appendChild(fillText) StartAudioContext(Tone.context, loader) Buffer.on('load', () => { fillText.innerHTML = '
PLAY
' loader.classList.add('clickable') loader.addEventListener('click', () => { this.emit('click') }) }) Buffer.on('progress', (prog) => { fill.style.width = `${(prog * 100).toFixed(2)}%` }) } }