fixing stuck notes

This commit is contained in:
Yotam Mann 2017-01-13 16:42:31 -05:00
parent fe2699b993
commit 7249b3eac7
6 changed files with 593 additions and 0 deletions

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import events from 'events'
import 'style/keyboard.css'
import 'pepjs'
import {Roll} from 'roll/Roll'
import {Note} from 'keyboard/Note'
const offsets = [0, 0.5, 1, 1.5, 2, 3, 3.5, 4, 4.5, 5, 5.5, 6]
class KeyboardElement extends events.EventEmitter {
constructor(container, lowest=36, octaves=4){
super()
this._container = document.createElement('div')
this._container.id = 'keyboard'
container.setAttribute('touch-action', 'none')
container.appendChild(this._container)
//some default menu stuff
container.addEventListener('pointerup', (e) => delete this._pointersDown[e.pointerId])
container.addEventListener('contextmenu', this._absorbEvent.bind(this))
this._keys = {}
this._pointersDown = {}
this.resize(lowest, octaves)
Roll.appendTo(container)
this._aiNotes = {}
this._notes = {}
}
resize(lowest, octaves){
this._keys = {}
// clear the previous ones
this._container.innerHTML = ''
// each of the keys
const keyWidth = (1 / 7) / octaves
for (let i = lowest; i < lowest + octaves * 12; i++){
let key = document.createElement('div')
key.classList.add('key')
let isSharp = ([1, 3, 6, 8, 10].indexOf(i % 12) !== -1)
key.classList.add(isSharp ? 'black' : 'white')
this._container.appendChild(key)
// position the element
let noteOctave = Math.floor(i / 12) - Math.floor(lowest / 12)
let offset = offsets[i % 12] + noteOctave * 7
key.style.width = `${keyWidth * 100}%`
key.style.left = `${offset * keyWidth * 100}%`
key.id = i.toString()
key.setAttribute('touch-action', 'none')
const fill = document.createElement('div')
fill.id = 'fill'
key.appendChild(fill)
this._bindKeyEvents(key)
this._keys[i] = key
}
}
_absorbEvent(event) {
const e = event || window.event;
e.preventDefault && e.preventDefault();
e.stopPropagation && e.stopPropagation();
e.cancelBubble = true;
e.returnValue = false;
return false;
}
_bindKeyEvents(key){
key.addEventListener('pointerover', (e) => {
if (this._pointersDown[e.pointerId]){
const noteNum = parseInt(e.target.id)
this.emit('keyDown', noteNum)
} else {
key.classList.add('hover')
}
})
key.addEventListener('pointerout', (e) => {
if (this._pointersDown[e.pointerId]){
const noteNum = parseInt(e.target.id)
this.emit('keyUp', noteNum)
} else {
key.classList.remove('hover')
}
})
key.addEventListener('pointerdown', (e) => {
const noteNum = parseInt(e.target.id)
// this.keyDown(noteNum, false)
this.emit('keyDown', noteNum)
this._pointersDown[e.pointerId] = true
})
key.addEventListener('pointerup', (e) => {
const noteNum = parseInt(e.target.id)
// this.keyUp(noteNum, false)
this.emit('keyUp', noteNum)
delete this._pointersDown[e.pointerId]
})
// cancel all the pointer events to prevent context menu which keeps the key stuck
key.addEventListener('touchstart', this._absorbEvent.bind(this))
key.addEventListener('touchend', this._absorbEvent.bind(this))
key.addEventListener('touchmove', this._absorbEvent.bind(this))
key.addEventListener('touchcancel', this._absorbEvent.bind(this))
}
keyDown(noteNum, ai=false){
// console.log('down', noteNum, ai)
if (this._keys.hasOwnProperty(noteNum)){
const key = this._keys[noteNum]
key.classList.remove('hover')
const note = new Note(key.querySelector('#fill'), ai)
const noteArray = ai ? this._aiNotes : this._notes
if (!noteArray[noteNum]){
noteArray[noteNum] = []
}
noteArray[noteNum].push(note)
}
}
keyUp(noteNum, ai=false){
// console.log('up', noteNum, ai)
if (this._keys.hasOwnProperty(noteNum)){
const noteArray = ai ? this._aiNotes : this._notes
if (!(noteArray[noteNum] && noteArray[noteNum].length)){
// throw new Error('note off without note on')
// setTimeout(() => this.keyUp.bind(this, noteNum, ai), 100)
console.warn('note off before note on')
} else {
noteArray[noteNum].shift().noteOff()
}
}
}
}
export {KeyboardElement}

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import AudioKeys from 'audiokeys'
import Tone from 'Tone/core/Tone'
import events from 'events'
import {KeyboardElement} from 'keyboard/Element'
import buckets from 'buckets-js'
import {Midi} from 'keyboard/Midi'
import Buffer from 'Tone/core/Buffer'
class Keyboard extends events.EventEmitter{
constructor(container){
super()
this._container = container
this._active = false
/**
* The audio key keyboard
* @type {AudioKeys}
*/
this._keyboard = new AudioKeys({polyphony : 88, rows : 1, octaveControls : false})
this._keyboard.down((e) => {
this.keyDown(e.note)
this._emitKeyDown(e.note)
})
this._keyboard.up((e) => {
this.keyUp(e.note)
this._emitKeyUp(e.note)
})
/**
* The piano interface
*/
this._keyboardInterface = new KeyboardElement(container, 48, 2)
this._keyboardInterface.on('keyDown', (note) => {
this.keyDown(note)
this._emitKeyDown(note)
})
this._keyboardInterface.on('keyUp', (note) => {
this.keyUp(note)
this._emitKeyUp(note)
})
window.addEventListener('resize', this._resize.bind(this))
//size initially
this._resize()
//make sure they don't get double clicked
this._currentKeys = {}
//a queue of all of the events
this._eventQueue = new buckets.PriorityQueue((a, b) => b.time - a.time)
this._boundLoop = this._loop.bind(this)
this._loop()
const bottom = document.createElement('div')
bottom.id = 'bottom'
container.appendChild(bottom)
//the midi input
this._midi = new Midi()
this._midi.on('keyDown', (note) => {
this.keyDown(note)
this._emitKeyDown(note)
})
this._midi.on('keyUp', (note) => {
this.keyUp(note)
this._emitKeyUp(note)
})
}
_loop(){
requestAnimationFrame(this._boundLoop)
const now = Tone.now()
while(!this._eventQueue.isEmpty() && this._eventQueue.peek().time <= now){
const event = this._eventQueue.dequeue()
event.callback()
}
}
_emitKeyDown(note){
if (this._active){
this.emit('keyDown', note)
}
}
_emitKeyUp(note){
if (this._active){
this.emit('keyUp', note)
}
}
keyDown(note, time=Tone.now(), ai=false){
if (!this._active){
return
}
if (!this._currentKeys[note]){
this._currentKeys[note] = 0
}
this._currentKeys[note] += 1
this._eventQueue.add({
time : time,
callback : this._keyboardInterface.keyDown.bind(this._keyboardInterface, note, ai)
})
}
keyUp(note, time=Tone.now(), ai=false){
if (!this._active){
return
}
//add a little time to it in edge cases where the keydown and keyup are at the same time
time += 0.01
if (this._currentKeys[note]){
this._currentKeys[note] -= 1
this._eventQueue.add({
time : time,
callback : this._keyboardInterface.keyUp.bind(this._keyboardInterface, note, ai)
})
}
}
_resize(){
const keyWidth = 24
let octaves = Math.round((window.innerWidth / keyWidth) / 12)
octaves = Math.max(octaves, 2)
octaves = Math.min(octaves, 7)
let baseNote = 48
if (octaves > 5){
baseNote -= (octaves - 5) * 12
}
this._keyboardInterface.resize(baseNote, octaves)
}
activate(){
container.classList.add('focus')
this._active = true
}
deactivate(){
container.classList.remove('focus')
this._active = false
}
}
export {Keyboard}

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import events from 'events'
import WebMidi from 'webmidi'
class Midi extends events.EventEmitter{
constructor(){
super()
this._isEnabled = false
WebMidi.enable((err) => {
if (!err){
this._isEnabled = true
if (WebMidi.inputs){
WebMidi.inputs.forEach((input) => this._bindInput(input))
}
WebMidi.addListener('connected', (device) => {
if (device.input){
this._bindInput(device.input)
}
})
}
})
}
_bindInput(inputDevice){
if (this._isEnabled){
WebMidi.addListener('disconnected', (device) => {
if (device.input){
device.input.removeListener('noteOn')
device.input.removeListener('noteOff')
}
})
inputDevice.addListener('noteon', 'all', (event) => {
this.emit('keyDown', event.note.number)
})
inputDevice.addListener('noteoff', 'all', (event) => {
this.emit('keyUp', event.note.number)
})
}
}
}
export {Midi}

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {RollNote} from 'roll/RollNote'
export class Note{
constructor(container, ai){
this.element = document.createElement('div')
this.element.classList.add('highlight')
this.element.classList.add('active')
if (ai){
this.element.classList.add('ai')
}
container.appendChild(this.element)
this.rollNote = new RollNote(container, ai)
}
noteOff(){
this.element.classList.remove('active')
this.rollNote.noteOff()
setTimeout(() => {
this.element.remove()
}, 1000)
}
}

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static/src/roll/Roll.js Normal file
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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const THREE = require('three')
const geometry = new THREE.PlaneGeometry( 1, 1, 1 )
const material = new THREE.MeshBasicMaterial( {color: 0x1FB7EC, side: THREE.DoubleSide} )
const aiMaterial = new THREE.MeshBasicMaterial( {color: 0xFFB729, side: THREE.DoubleSide} )
window.zero = new THREE.Vector3(0, 0, 0)
function scale(value, inMin, inMax, min, max){
return ((value - inMin) / (inMax - inMin)) * (max - min) + min
}
class RollClass {
constructor(container){
this._element = document.createElement('div')
this._element.id = 'roll'
this._camera = new THREE.OrthographicCamera(0, 1, 1, 0, 1, 1000 )
this._camera.position.z = 1
this._camera.lookAt(new THREE.Vector3(0, 0, 0))
this._scene = new THREE.Scene()
this._renderer = new THREE.WebGLRenderer({alpha: true})
this._renderer.setClearColor(0x000000, 0)
this._renderer.setPixelRatio( window.devicePixelRatio )
this._renderer.sortObjects = false
this._element.appendChild(this._renderer.domElement)
this._currentNotes = {}
window.camera = this._camera
//start the loop
this._lastUpdate = Date.now()
this._boundLoop = this._loop.bind(this)
this._boundLoop()
window.addEventListener('resize', this._resize.bind(this))
}
get bottom(){
return this._element.clientHeight + this._camera.position.y
}
appendTo(container){
container.appendChild(this._element)
this._resize()
}
add(element){
this._scene.add(element)
}
keyDown(midi, box, ai=false){
const selector = ai ? `ai${midi}` : midi
if (!this._currentNotes.hasOwnProperty(selector)){
this._currentNotes[selector] = []
}
if (midi && box){
//translate the box coords to this space
const initialScaling = 10000
const plane = new THREE.Mesh( geometry, ai ? aiMaterial : material )
const margin = 4
const width = box.width - margin * 2
plane.scale.set(width, initialScaling, 1)
plane.position.z = 0
plane.position.x = box.left + margin + width / 2
plane.position.y = this._element.clientHeight + this._camera.position.y + initialScaling / 2
this._scene.add(plane)
this._currentNotes[selector].push({
plane : plane,
position: this._camera.position.y
})
}
}
keyUp(midi, ai=false){
const selector = ai ? `ai${midi}` : midi
if (this._currentNotes[selector] && this._currentNotes[selector].length){
const note = this._currentNotes[selector].shift()
const plane = note.plane
const position = note.position
// get the distance covered
plane.scale.y = Math.max(this._camera.position.y - position, 5)
plane.position.y = this._element.clientHeight + position + plane.scale.y / 2
}
}
_resize(){
const frustumSize = 1000
const aspect = this._element.clientWidth / this._element.clientHeight
//make it match the screen pixesl
this._camera.left = 0
this._camera.bottom = this._element.clientHeight
this._camera.right = this._element.clientWidth
this._camera.top = 0
//update things
this._camera.updateProjectionMatrix()
this._renderer.setSize( this._element.clientWidth, this._element.clientHeight )
}
_loop(){
const delta = Date.now() - this._lastUpdate
this._lastUpdate = Date.now()
requestAnimationFrame(this._boundLoop)
this._renderer.render( this._scene, this._camera )
this._camera.position.y += 1 / 10 * delta
}
}
const Roll = new RollClass()
export {Roll}

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const THREE = require('three')
import {Roll} from 'roll/Roll'
const geometry = new THREE.PlaneBufferGeometry( 1, 1, 1 )
const material = new THREE.MeshBasicMaterial( {color: 0x1FB7EC, side: THREE.BackSide} )
const aiMaterial = new THREE.MeshBasicMaterial( {color: 0xFFB729, side: THREE.BackSide} )
export class RollNote {
constructor(element, ai){
this.element = element
const box = this.element.getBoundingClientRect()
const initialScaling = 3000
this.plane = new THREE.Mesh( geometry, ai ? aiMaterial : material )
const margin = 4
const width = box.width - margin * 2
this.plane.scale.set(width, initialScaling, 1)
this.plane.position.z = 0
this.plane.position.x = box.left + margin + width / 2
this.plane.position.y = Roll.bottom + initialScaling / 2
this.bottom = Roll.bottom
Roll.add(this.plane)
}
noteOff(bottom){
const dist = Roll.bottom - this.bottom
this.plane.scale.y = Math.max(dist, 5)
this.plane.position.y = this.bottom + this.plane.scale.y / 2
}
}