aiexperiments-ai-duet/static/app/roll/Roll.js

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/**
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const THREE = require('three')
var geometry = new THREE.PlaneGeometry( 1, 1, 1 )
var material = new THREE.MeshBasicMaterial( {color: 0x1FB7EC, side: THREE.DoubleSide} )
var aiMaterial = new THREE.MeshBasicMaterial( {color: 0xFFB729, side: THREE.DoubleSide} )
window.zero = new THREE.Vector3(0, 0, 0)
function scale(value, inMin, inMax, min, max){
return ((value - inMin) / (inMax - inMin)) * (max - min) + min
}
class Roll {
constructor(container){
this._element = document.createElement('div')
this._element.id = 'roll'
container.appendChild(this._element)
this._camera = new THREE.OrthographicCamera(0, 1, 1, 0, 1, 1000 )
this._camera.position.z = 1
this._camera.lookAt(new THREE.Vector3(0, 0, 0))
this._scene = new THREE.Scene()
this._renderer = new THREE.WebGLRenderer({alpha: true})
this._renderer.setClearColor(0x000000, 0)
this._renderer.setPixelRatio( window.devicePixelRatio )
this._renderer.sortObjects = false
this._element.appendChild(this._renderer.domElement)
this._currentNotes = {}
window.camera = this._camera
//set the size initially
this._resize()
//start the loop
this._boundLoop = this._loop.bind(this)
this._boundLoop()
window.addEventListener('resize', this._resize.bind(this))
}
keyDown(midi, box, ai=false){
const selector = ai ? `ai${midi}` : midi
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if (!this._currentNotes.hasOwnProperty(selector)){
this._currentNotes[selector] = []
}
if (midi && box){
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//translate the box coords to this space
const initialScaling = 10000
const plane = new THREE.Mesh( geometry, ai ? aiMaterial : material )
const margin = 4
const width = box.width - margin * 2
plane.scale.set(width, initialScaling, 1)
plane.position.z = 0
plane.position.x = box.left + margin + width / 2
plane.position.y = this._element.clientHeight + this._camera.position.y + initialScaling / 2
this._scene.add(plane)
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this._currentNotes[selector].push({
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plane : plane,
position: this._camera.position.y
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})
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}
}
keyUp(midi, ai=false){
const selector = ai ? `ai${midi}` : midi
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if (this._currentNotes[selector] && this._currentNotes[selector].length){
const note = this._currentNotes[selector].shift()
const plane = note.plane
const position = note.position
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// get the distance covered
plane.scale.y = Math.max(this._camera.position.y - position, 5)
plane.position.y = this._element.clientHeight + position + plane.scale.y / 2
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} else {
// console.log(midi)
// setTimeout(() => this.keyUp(midi, ai), 100)
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}
}
_resize(){
var frustumSize = 1000
var aspect = this._element.clientWidth / this._element.clientHeight
//make it match the screen pixesl
this._camera.left = 0
this._camera.bottom = this._element.clientHeight
this._camera.right = this._element.clientWidth
this._camera.top = 0
//update things
this._camera.updateProjectionMatrix()
this._renderer.setSize( this._element.clientWidth, this._element.clientHeight )
}
_loop(){
requestAnimationFrame(this._boundLoop)
this._renderer.render( this._scene, this._camera )
this._camera.position.y += 2
}
}
export {Roll}